Simulations Week Consulting Service

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Would you like to hold a Simulations Week event in your community! Seventeen years of Simulations Week event production experience comes together in one service designed to provide everything you need to produce a life changing simulation event for youth.

What is Simulations Week?

Youth ages 12-18 engage in realistic, hypothetical high-stakes scenarios designed to bring out their ability to respond to crisis, while practicing the art of persuasion. It is beyond fantasy role playing and does not follow a script, but is a set of problems that require attendees to negotiate, compromise, persuade, debate, strategize, challenge each other, and use their wits and knowledge to create and engage ideas to solve the problem together. Conflicting motivations within sub-groups form significant challenges. Forks in the road appear throughout the simulation, inviting participants to navigate the unexpected and resist ethical lapses.

SERVICE MENU

Your complete Simulations Week Consulting Service package includes the following services:

Simulations Week Event Production Consulting

Unlimited phone and email support is provided to help you prepare and produce a Simulations Week event in your area. We will work closely with your committee, to make sure they understand the vision, the scenario and the production procedures.

Mentors

Experienced, energetic, and dedicated individuals will travel to your community to direct and mentor the exciting Simulations Week experience. 17 years of Utah Simulations Week experience have cultivated the simulation mentoring skills of numerous individuals who are now ready to mentor youth attending a Simulations Week event in your community.

Scenarios

As used by top colleges and industries throughout the world, simulations are a proven way to prepare for real action, influence and critical decision making. Simulations Week Consulting Service offers a rich variety of simulation scenarios to select from, for your Simulations Week event. Browse the scenario descriptions to choose the scenario you want to use. The full scenario documents and instructions will be provided to you with your service.

Evening Activities

Evening activities provide exciting and interesting opportunities for youth to associate together for friendship and for strengthening meaningful relationships. Turn key templates are provide with each service package to produce evening activities, including the “Opening Night” performance, game night, talent night, a formal youth banquet and a family ball.

Production Instructions

Comprehensive, detailed Simulations Week event production instructions are provided with each service package. Instructions cover the following event production areas:

  • Schedule
  • Menus
  • Equipment and Supplies
  • Facility selection and set up
  • Budget management
  • Welcoming the attendees
  • Orientation
  • “Sim Team” youth leaders
  • Security
  • Staff management
  • Task management

Optional Services

Marketing and Registration

This optional add-on service provides a webpage for your Simulations Week event, marketing email templates, direct email and Facebook marketing to the Simulations Week Mentoring Service list of over 3500 families across the US and Canada, and complete registration management, including registration confirmation and information emails to participants, attendee packing list, pre-event collection of waiver forms, medical info, food sensitivity info, t-shirt size and demographic info. Registration funds collection can be integrated with a bank account of your choice.

T-shirts

This optional add-on service provides t-shirt design and screen printing customized for your Simulations Week event, with t-shirts delivered to your event location.

COST SUMMARY

All included services + 1 Mentor, for up to 50 students: $1800 (includes mentor travel)

Each Additional Mentor: $900 (Includes mentor travel)

Note: Travel outside of the Continental US is an additional cost.

Add additional mentors according to this formula:

Up to 50 Students = 1 Mentor

51-100 Students = 2 Mentors

101-150 Students = 3 Mentors

151-200 Students = 4 Mentors

Etc.

Note: Your community will provide mentor lodging, transportation and meals. Lodging in a private home of one of your committee members is preferred.

Optional Marketing and Registration Service: $6 per student

Optional T-shirt Design and Screen Printing: $6 per student, plus shipping

Merchant Transaction Fees: 2.5% of gross sales.

Individual Registration Fee Formula

Simulations Week Mentoring Service + Additional Mentor(s) + Optional Services (if any) + Meals + Supplies + Staff Discounts + Facility divided by Projected Number of Paying Attendees = Per Ticket Price

Note: Contact us for a formulated Simulations Week Budget Projections sheet to assist you in calculate your per ticket price.

Payment Schedule

Start your service, receive all event documents and begin consulting support: $200 down payment

Two months prior to your event: If one mentor, $800 payment is due. If two mentors, $1200 is due.

Two weeks prior to your event: Balance is due, including T-shirt option, if selected

One week post-event: If previously selected, the optional Marketing and Registration Service charge is due

Simulations Week Scenarios

Scenarios are provided on a 4-year rotation, one each year, as follows:

CROSSFIRE ON THE FLOOR

Crossfire on the Floor is a federal legislative simulation involving a house of representatives and a senate. Students each simulate a real legislator. They are given personas in advance of the simulation, with a profile of their Congressman. Each law maker is assigned a bill, a resolution or an amendment to sponsor, based on actual proposed legislation. Each participant is also given an assignment to prepare proposed legislation on a topic of their own choosing in advance of the simulation, to put forth during the deliberations. Proposed legislation must pass both houses, and be signed by the “president” who is played by one of the mentors, thus allowing for some real-time, mentor feedback as the “President” provides rationale for his signature or veto.

CHOOSE YOUR OWN ADVENTURE

Attendees select one of the following four adventures, which take place in different rooms during the same event.

Constitutional Convention

In this simulation, youth will address a fictitious scenario, by taking on the roles of delegates from different geographic areas in North America.  They will meet together in several sessions to share ideas, documents, and principles in order to create a constitution that will solve the constraints described in the fictitious scenario.

Modern Michelangelos

During this 4-day simulation, students will undertake the challenge of collaborating to creating a piece of art, such as a mural or sculpture, to meet the objectives of a commissioning body.  They will experience time constraints as they work to create a symbolic piece of art.  The students will research cultural symbols, color, style, layout and lighting, then create a piece that portrays a message.  The fictitious commissioning body will define the objective and usage of the art piece.

Beethoven’s Beatitudes

During this 4-day simulation, students will select, learn and perform a piece of music that meets a specific purpose.  They will be given a commission to compose and perform a piece of music to convey a desired message to the audience.  Students will work individually, in small ensembles, and as a whole group.  On the last day, will give a concert, in which individuals, small ensembles and the whole group will perform the pieces of music they have prepared.  In addition, a recording of the concert will be made to preserve their work and for sharing with others.

Jordan’s Junto

A future Olympics was cancelled due to extreme security risks associated with a world war. The war has ended and nations are beginning to build peace again. At the close of  war, International Olympic Committee Chairman, Michael Jordan, now 62 years of age, called a special commission of elite athletes, named Jordan’s Junto, to create three new Olympic sports for the next Olympic summer games. These three new sports are to be designed to celebrate and test the limits of human athletic ability. The hope is that by celebrating the best in all of us, it will draw us together again as the human race, and help establish peace among nations. Strength, agility, speed and endurance – all are to be tested by these three new sports. As a world-class athlete, you have been invited to serve on the commission. The commission will meet for four days. By the afternoon of Day Four, the Jordan’s Junto Commission will submit documents naming, describing, listing the rules and outlining the judging standards for each of the three new sports. Members of the commission will organize and conduct a showcase Olympics-style competition featuring the three new sports. Competitors will be the members of the commission.

CLASH OF THE CULTURES: A SOCIAL EXPERIMENT INSIDE THE DOME

Your people are in trouble. Ridiculously gigantic trouble. Scientists have meddled in something they shouldn’t have, and now you are not only in a completely unfamiliar place, you’re also stuck, potentially for forever. It’s your job to rebuild a civilization out of disjointed parts, and you’ve got four days to do it, or the scientists will condemn everyone to death. In addition, you have to deal with…others. These others are annoying. They’re different. Worst of all, they’re wrong. How you put up with “Them” is your choice: Whether it’s conquering them in battle or making peace with them, something has to be done. There’s concern that you might destroy each other, but is that necessarily a bad thing? Either way, you’ve got to tighten your kilts, adjust your togas, center up your feathered headpieces, soothe your nerves with Chinese herbs, or recite a verse from the Torah because no matter what happens, you won’t come out of this the same as you were when you went in…if you come out at all. (This exciting scenario is a cultural clash of epic proportions, bringing together Romans from the height of the Republic, Scotsmen from the days of Braveheart, Chinese from the peaceful Tong Dynasty, Aztecs from before Cortez, and Hebrews from the first generation of Joshua in the Land of Canaan. Groups of citizens from these diverse cultures must unify or conquer, in order to form a single governing body, within four days or the scientists who have teleported them across time and space to the inside of a huge dome, will cause the deaths of everyone inside the dome.)

THE SURPRISE SUMMIT: AN OUT OF THIS WORLD SOCIAL EXPERIMENT

 

 

 

History will record that on a fateful day, beams of blue light appeared in every nation of the world, extending their eerie shafts into the cabinet rooms, palaces, official offices, formal dining rooms, legislative chambers and homes of every head of state. A crystal clear gel enveloped each head of state, and with a sharp, hissing sound, they were gone. Eyewitnesses claim to have seen their leaders shooting up the beams of blue light, high into the sky, until they became a speck and disappeared. Where had they gone? Would they ever return? What would the peoples of the earth do next?

Nobody knew it at the time, but the heads of state had been abducted by interplanetary social scientists from the planet Karek. As each head of state entered the portal of the massive Karekian spacecraft, they were ushered into an immense chamber. There, they were subjected to an intense initiation, and made to understand that they had only four days to complete a seemingly impossible social experiment. If they fail, alien agents would be sent to take their places, in disguises designed to mimic the appearance and mannerisms of each head of state. Even the great Sherlock Holmes would not be able to detect the truth–that alien, impostor heads of state were now the rulers and leaders of every nation on earth. If the heads of state succeed with the social experiment, they will be restored to their nations intact, having taken an oath to carry out the strategies and plans determined and agreed upon at this “Surprise Summit,” aboard the Karek spacecraft.

Participants in this simulation will each take on the identity of a current head of state. After registration, each attendee will select the Head of State they wish to impersonate. They are encouraged to learn about their simulation identity by reading the biographical information that will be provided to them. Costumes are encouraged! Information will be provided regarding the history, current affairs of state, and form of government for the country led by each head of state. Although not required for participation, it will enhance the attendees simulation experience if they explore this information prior to the beginning of the simulation.